STEP 11: Let's go to our next pick up!

  • Run your program to see where we have to send the UFO.
  • From , drag another Glide To command to the bottom of your program.
  • Change the coordinates so that your UFO picks up the next Codester!

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)